“Worldkiller” Genghis Mk I
HA STRIKER/DEFENDER FRAME
COMPENDIUM ENTRY
This variant can be taken at rank II of the GENGHIS license instead of the base FRAME. It can also be dug up and repaired as part of No Room For A Wallflower.
Though the Genghis Mk I is classified as a Harrison Armory FRAME for gameplay purposes, the original Genghis models were based on upscaled SecComm power armor and are technically GMS frames. Today, they are only compatible with the HA Genghis license due to a last-ditch tech partition by SecComm partisans in the latter stages of the revolution.
These old-pattern Genghis mechs are buried all over Hercynia in various states of disrepair. They are a grim reminder of the carnage that once took place here. Unlike the Mk II, with its sleeker, slimmer frame, the Mk I is much more brutal in its simplicity – mass produced, a crude weapon.
RANK I | RANK II | RANK III |
---|---|---|
KRAKATOA THERMOBARIC FLAMETHROWER | GENGHIS FRAME | PLASMA THROWER |
EXPLOSIVE VENTS | HAVOK CHARGES | AGNI-CLASS NHP |
AUTO-COOLER | ||
“WORLDKILLER” GENGHIS MK I FRAME |
WEAPON MOUNTS | ||
---|---|---|
MAIN | MAIN | HEAVY |
STRUCTURE | STRESS | ARMOR |
4 | 4 | 3 |
HP | EVASION | E-DEF |
6 | 6 | 8 |
HEAT CAPACITY | SENSORS | TECH ATTACK |
8 | 5 | -2 |
REPAIR CAPACITY | SAVE TARGET | SPEED |
4 | 10 | 3 |
SYSTEM POINTS | ||
5 |
INSULATED |
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The Genghis has immunity to Burn. |
TBK MUNITIONS |
The Genghis’s attacks ignore resistance to Burn and Heat. |
WEAK COMPUTER |
The Genghis receives +1 Difficulty on all SYSTEM saves and checks. |
ONBOARD CORE SYSTEM
JUGGERNAUT REACTOR
Inside his great suit the fireman smiles. He is a salamander upon the world, belching flame, cleaning away history, and leaving a new land for the living.
PASSIVE - FURIOSA
While in the DANGER ZONE, you are surrounded by shimmering heat that interferes with targeting. You gain soft cover. Additionally, other than you, characters within Burst 1 can’t take reactions.
ACTIVE - A PLEASURE TO BURN (PROTOCOL)
For the rest of the scene, the Genghis is wreathed in coruscating heat. Your FURIOSA aura grows to Burst 2, and your mech ignores all difficult terrain, simply melting through it.
If you overheat during this time, your mech releases a blast of heat that melts the ground beneath it. Characters other than you within the affected area of FURIOSA take 1d6 AP Energy damage and must succeed on a HULL save or become IMMOBILIZED until the end of their next turn. The area then becomes difficult terrain for the rest of the scene.