“Worldkiller” Genghis Mk I

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HA STRIKER/DEFENDER FRAME

COMPENDIUM ENTRY

This variant can be taken at rank II of the GENGHIS license instead of the base FRAME. It can also be dug up and repaired as part of No Room For A Wallflower.


Though the Genghis Mk I is classified as a Harrison Armory FRAME for gameplay purposes, the original Genghis models were based on upscaled SecComm power armor and are technically GMS frames. Today, they are only compatible with the HA Genghis license due to a last-ditch tech partition by SecComm partisans in the latter stages of the revolution.


These old-pattern Genghis mechs are buried all over Hercynia in various states of disrepair. They are a grim reminder of the carnage that once took place here. Unlike the Mk II, with its sleeker, slimmer frame, the Mk I is much more brutal in its simplicity – mass produced, a crude weapon.


GENGHIS LICENSE TREE
RANK I RANK II RANK III
KRAKATOA THERMOBARIC FLAMETHROWER GENGHIS FRAME PLASMA THROWER
EXPLOSIVE VENTS HAVOK CHARGES AGNI-CLASS NHP
AUTO-COOLER
“WORLDKILLER” GENGHIS MK I FRAME
BASE FRAME ATTRIBUTES
WEAPON MOUNTS
MAIN MAIN HEAVY
STRUCTURE STRESS ARMOR
4 4 3
HP EVASION E-DEF
6 6 8
HEAT CAPACITY SENSORS TECH ATTACK
8 5 -2
REPAIR CAPACITY SAVE TARGET SPEED
4 10 3
SYSTEM POINTS
5
FRAME TRAITS
INSULATED
The Genghis has immunity to Burn.
TBK MUNITIONS
The Genghis’s attacks ignore resistance to Burn and Heat.
WEAK COMPUTER
The Genghis receives +1 Difficulty on all SYSTEM saves and checks.

ONBOARD CORE SYSTEM

JUGGERNAUT REACTOR

Inside his great suit the fireman smiles. He is a salamander upon the world, belching flame, cleaning away history, and leaving a new land for the living.


PASSIVE - FURIOSA

While in the DANGER ZONE, you are surrounded by shimmering heat that interferes with targeting. You gain soft cover. Additionally, other than you, characters within Burst 1 can’t take reactions.


ACTIVE - A PLEASURE TO BURN (PROTOCOL)

For the rest of the scene, the Genghis is wreathed in coruscating heat. Your FURIOSA aura grows to Burst 2, and your mech ignores all difficult terrain, simply melting through it.

If you overheat during this time, your mech releases a blast of heat that melts the ground beneath it. Characters other than you within the affected area of FURIOSA take 1d6 AP Energy damage and must succeed on a HULL save or become IMMOBILIZED until the end of their next turn. The area then becomes difficult terrain for the rest of the scene.